Meta Lets Outsiders Build Next-Gen Experiences

Adshine.pro09/19/20256 views
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Alongside the debut of its latest AI glasses models, Meta is preparing to open its wearable devices to third-party developers through a new initiative: the Meta Wearables Device Access Toolkit. The toolkit will allow outside developers to build apps that integrate directly with Meta’s expanding line of AI glasses.

 

This move could lead to a wider range of integrations, similar to the current Garmin and Strava partnerships available on Meta’s next generation of AI glasses — including the forthcoming Meta Oakley “Vanguard” model, designed with athletes in mind.

 

As Meta explained:

“Our first version of the toolkit will open up access to a suite of on-device sensors—empowering you to start building features within your mobile apps that leverage the hands-free benefits of AI glasses.”

 

The initial release will enable developers to access the glasses’ built-in camera and audio systems, unlocking new possibilities for sensor-driven experiences.

 

“Early results are promising. Disney’s Imagineering R&D team is experimenting with prototypes that could provide theme park visitors with on-the-spot tips. Major streaming platforms like Twitch are preparing to let creators broadcast live directly from their glasses, while software partners such as Logitech’s Streamlabs may allow simultaneous multi-platform streaming. HumanWare is also developing a solution that gives blind and low-vision users real-time navigation guidance.”

 

Over time, Meta plans to expand the toolkit to cover the glasses’ full range of features, including support for in-glass displays and its upcoming wristband controller technology.

 

To start, the company will release the Wearables Toolkit in preview mode, with limited availability:

 

“The developer preview is designed for exploration and early development so we can build the future of this toolkit based on your feedback. During the preview, you’ll be able to access the toolkit, build prototypes, test sensor-based experiences, and distribute to testers using our beta testing platform in the Wearables Developer Center. Publishing will be available to limited audiences in the preview phase so that we can responsibly test, learn, and refine our toolkit.”

 

If successful, this could mark a significant step toward broader adoption, as a growing ecosystem of integrations with popular apps could make Meta’s AI glasses more appealing to a wider audience. As those use cases expand, the incentive to purchase the devices will likely increase as well.

 

And this is all before Meta introduces its fully AR-capable glasses, scheduled for release next year.

 

The more Meta can encourage developers to create new experiences around its wearables, the greater its chances of establishing real consumer traction. Opening the door to third-party innovation may prove to be one of the company’s most important moves yet in the wearables market.

 

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